currently, I’m using a shader for my map to use a displacement map on it
shader.fragmentShader = shader.fragmentShader.replace( '#include <map_fragment>',
#ifdef USE_MAP
float displacement = texture2D( displacementMap , vUv + scroll2.0).r;
vec4 texelColor = texture2D( map, vUv + displacementintensity+scroll);
texelColor = mapTexelToLinear( texelColor );
diffuseColor *= texelColor;
#endif
`
);`
and I would like to use a similar shader on the roughness and bump maps, what variable would I have to set instead of diffuseColor?
also just checking, I replace roughnessmap_pars_fragment and bumpmap_pars_fragment correct?