It’s not that hard. You will want to use InstancedBufferGeometry
.
Here’s an example with boxes. Nothing is moving in the example, but boxes are being added dynamically.
The example uses a somewhat advanced management system to keep track of the boxes, but you should be able to write a basic version of that to suit your needs.
The key is to adjust drawRange
based on how many objects are added or removed fro mthe scene.