How to add the meteor effect in the skybox in react three fiber

Hey Everyone … i am trying to add the meteor showing effect in the scene and i almost got succeed but i release it will not work that way i did something like this

import { useRef, useState } from 'react';
import { Points, PointMaterial } from '@react-three/drei';
import { useLoader, useFrame } from "@react-three/fiber";
import { TextureLoader } from "three";
import { generateRectangularPositions } from '../Utility/GenerateCoordinatePosition';

const ShootingStar = (props) => {
   const groupRef = useRef();
   return (
      <group ref={groupRef}>
         {
            Array(10).fill('').map((_, i) => {
               return <Star key={i} />;
            })
         }
      </group>
   );
};

const Star = (props) => {
   const starTexture = useLoader(TextureLoader, './ShootingStar.png');
   const starRef = useRef();
   const [positions] = useState(new Float32Array(generateRectangularPositions(100 , 100)));
   const speed = 0.1;
   useFrame(({ viewport, camera }) => {
      starRef.current.position.y -= speed;
      starRef.current.position.x += speed;
      const { width, height } = viewport;

      const isObjectOutsideViewport =
         starRef.current.position.x > width ||
         starRef.current.position.y > height;


      if (isObjectOutsideViewport) {
         starRef.current.position.set(...new Float32Array(generateRectangularPositions(100 , 100)));
      }
      // starRef.current.rotation.x = camera.rotation.x;
      // starRef.current.rotation.y = camera.rotation.y;
      // starRef.current.rotation.z = camera.rotation.z;
   });
   return (
      <Points ref={starRef} positions={positions}
         stride={3} frustumCulled={props} >
         <PointMaterial
            map={starTexture}
            transparent={true}
            size={15}
            sizeAttenuation={true}
            depthWrite={false}
         />
      </Points>
   );
};
export default ShootingStar;

please guide me how to do this in proper way with or without shader

which effect, and which shader? it’s not entirely clear to me what you need. does the code you have there work? and what about the skybox? a skybox normally refers to to a textured cube with side=backside.

I want meteor shower effect like this
meteor shower example in three3d
and yes skybox is the textured cube with backside

i can’t figure out the logic