Want to change background color of Star animation?

I’m creating a star animation using threejs. i want to change background color or screen how can i change it.

React.useEffect(() => {
    init();
    addSphere();
    render();
  }, []);
  function init() {
    //camera
    camera = new THREE.PerspectiveCamera(
      45,
      window.innerWidth / window.innerHeight,
      1,
      1000
    );
    camera.position.z = 5;
    //scene
    scene = new THREE.Scene();

    //renderer
    renderer = new THREE.WebGLRenderer();
    //set the size of the renderer
    renderer.setSize(window.innerWidth, window.innerHeight);

    //add the renderer to the html document body
    document.body.appendChild(renderer.domElement);
    window.addEventListener("resize", onWindowResize, false);
  }

  function addSphere() {
    // The loop will move from z position of -1000 to z position 1000, adding a random particle at each position.
    for (var z = -1000; z < 1000; z += 6) {
      // Make a sphere (exactly the same as before).
      const random = +(Math.random() * 10).toFixed(0);
      let colorValue = null;
      switch (random) {
        case 0:
        case 1:
        case 2:
        case 3:
          colorValue = 0x8cde0d;
          break;
        case 4:
        case 5:
        case 6:
          colorValue = 0x00bfff;
          break;
        case 7:
        case 8:
        case 9:
          colorValue = 0x8855f3;
          break;
        default:
          colorValue = 0x8cde0d;
          break;
      }
      var geometry = new THREE.SphereGeometry(0.5, 32, 32);
      let material = new THREE.MeshBasicMaterial({
        color: colorValue,
      });
      var sphere = new THREE.Mesh(geometry, material);
      var sphere1 = new THREE.Mesh(geometry, material);

      // This time we give the sphere random x and y positions between -500 and 500
      sphere.position.x = Math.random() * 1000 - 500;
      sphere.position.y = Math.random() * 1000 - 500;

      sphere1.position.x = Math.random() * 1000 - 500;
      sphere1.position.y = Math.random() * 1000 - 500;

      // Then set the z position to where it is in the loop (distance of camera)
      sphere.position.z = z;
      sphere1.position.z = z;

      // scale it up a bit
      sphere.scale.x = sphere.scale.y = 2;
      sphere1.scale.x = sphere1.scale.y = 2;

      //add the sphere to the scene
      scene.add(sphere);
      scene.add(sphere1);
      //finally push it to the stars array
      stars.push(sphere);
      stars.push(sphere1);
      console.log("length", stars.length);
    }
  }
  function onWindowResize() {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
  }
  function animateStars() {
    // loop through each star
    for (var i = 0; i < stars.length; i++) {
      star = stars[i];

      // and move it forward dependent on the mouseY position.
      star.position.z += i / 30;

      // if the particle is too close move it to the back
      if (star.position.z > 1000) star.position.z -= 2000;
    }
  }

renderer.setClearColor( 0x160035 );
or
scene.background = new THREE.Color(0xdddddd);

This can help by lerping colors dynamic:
http://5.9.10.113/65144002/three-js-how-to-loop-lerp-scene-background-colors