Hi,
I have a requirement where i have to stack the mesh one above the other.but the issue is I’m currently not able to differentiate between two boxes.
the boxes are created using
var geometry = new THREE.BoxGeometry( width, height, length );
var material = new THREE.MeshBasicMaterial( { color: 'green'} );
container = new THREE.Mesh( geometry, material );
container.name = binname;
scene.add( container );
The current scenario is shown in the below img. The two boxes are stacked on each other but we cannot differentiate them.
Can someone help me with this.
Thanks