How to achieve this flame smoke?

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Is there an example of this special effect for reference :grinning:

It’s usually achieved with simple particle effects.

You can either use some pre-built framework for particles, like nebula liked earlier, or write it by hand - it’s basically just looping over a defined number of objects and updating / reseting their state based on time / randomness.

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This is a great sharing, thank you very much. :grinning_face_with_smiling_eyes: