Hello everyone , I hope you are well.
I wanted to ask you if it was possible to update this CristalLand example(https://codepen.io/nskrgv/pen/PQzpKb) to a newer version of three.js, I have done a lot of research but it was very complicated to update the material.glslVersion to THREE.GLSL3
for RawShaderMaterial
, the code of the example uses many properties for the camera handling that are not important for me, I am only interested in achieving that crystal effect with waves.
As my level of GLSL is very basic and I also wanted to know if you had any example or idea to replicate that effect in a more modern version of three.js using ShaderMaterial
.
Thank you very much in advance.