How to access UV maps after gltf exports from blender in threejs

As I said, I have never tried the .channel property. I only know that it exists. In the past, texture maps were bound do fixed UV coordinates. With this property you can define what UV set to be used for each texture map. For example, if the normal map has channel=1, then it uses UVs from buffer attribute uv1. If channel=0, the it uses uv0. Theoretically.

2 Likes