How does one go about adding textures via directory?

I am new to threejs and have been struggling to add a texture image in my application directory structure.
What am i doing wrong here? Where is the textures dir supposed to be located? how to I go about using images from different directories?

            let loader = new THREE.TextureLoader();
            let texture = null;
            THREE.ImageUtils.crossOrigin = '';
            texture = loader.load("textures/4268-bump.jpg")
            let material = new THREE.MeshLambertMaterial({color: 0x11BBAA,map: texture});
           ...
           //add to scene

Thank you!

Are you getting any error messages in the console here? What do they say?

Hi

No messages in my console.

I am was able to put break points and confirm the file is indeed being retrieved but the texture is just colored black.

        let loader = new THREE.TextureLoader();
        let texture = null;
        if (internalPorts && internalPorts.includes(object3d.children[i].name))
        {
            THREE.ImageUtils.crossOrigin = '';
            texture = loader.load(textureImg);
            texture.name = object3d.children[i].name;
        }

After reducing the size of the image to 16x16 I was able to get an image, but the image does not fit the containing object. Would you happen to know how I could achieve that?

Thanks