Hi! I have a scene with about 150 instanced meshes, each representing 10-20 instances. I need to track the instances, and follow up with some action (e.g. if the user clicks an instance, I need to do something with data related to that specific instance)
With normal geometry I would set the userData object on the mesh, and then retrieve it when a user clicks the scene (using a raytracer)
How would I do this with InstancedMeshes? can I set the userData object specifically for an instance?