I want to get the rotation of the object around the world axes, Use the following code:
let a = new THREE.Quaternion();
let b = obj.getWorldQuaternion(a);
let c1 = new THREE.Euler();
const worldRotation = c1.setFromQuaternion(b);
The Euler angles(worldRotation) are the rotation values of the world axes or the rotation values of the object axes ?
A little confused, I hope you can help me out, thank you very much