Hi,
Having a real bad time with this issue :
I have a rotated child object inside a rotated parent object.
const parent = new Object3D();
const child = new Object3D();
parent.add( child );
parent.rotation.x = Math.random();
child.rotation.y = Math.random();
How can I get child’s world space rotation (Euler) ?
I need child orientation in world space for physics calculation.