I have a transparent beard with a simple alpha setup on blender.
When I load it in threeJs and have it over another mesh. For example see below for the beard on a face. The gradient shows dark when over another mesh.
I set receiveShadow and castShadow off with no help and I also noticed that depending on the base skin color (light / dark skin color) the gradient looks a bit different but is still darker.
Is there a quick solution or is it a deeper issue (eg: material setup)


