How do I convert the model’s 3d local coordinates to global
and then to screen coordinates for the 2d div.
target is a mesh.
This is the now result, have a large discrepancy.
How do I convert the model’s 3d local coordinates to global
and then to screen coordinates for the 2d div.
target is a mesh.
This is the now result, have a large discrepancy.
Hello,
Try this:
// You should declare this vector statically for performance reasons. Do not create it in the event handler! It can be reused.
var dPosition = new THREE.Vector3();
...
// In the event handler:
dPosition.copy( target.position );
dPosition.applyMatrix4( camera.matrixWorldInverse );
dPosition.applyMatrix4( camera.projectionMatrix );
// Use dPosition x and y here
Note that you need the camera
You can use the CSS2DRenderer
:
https://threejs.org/examples/?q=css2d#css2d_label
I solves this problem with use https://threejs.org/examples/?q=css2d#css2d_label
Thank you very much.
I solves this problem with use https://threejs.org/examples/?q=css2d#css2d_label
This one works better.
But also thank you for your help.