
How to convert to pixels I use in code
mesh = new THREE.Mesh(geometry, material);
mesh.position.z =2;
mesh.position.x = 1;
mesh.position.y = 1;

How to convert to pixels I use in code
mesh = new THREE.Mesh(geometry, material);
mesh.position.z =2;
mesh.position.x = 1;
mesh.position.y = 1;
The THREE.Vector3 class has the .project(camera) and .unproject(camera) methods. In this case if I remember this stuff right you are going to want the project(camera) method to translate your 3D coordinates in to a 2d vector.
It’s been a while but I think that gives you a number between -1…1, so you’d want to add 1, then divide by 2, and multiply by your available canvas size to turn it in to px.
Yes, that’s how it works. The code looks something like this:
function to2D(pos) {
let vector = pos.project(camera);
vector.x = window.innerWidth * (vector.x + 1) / 2;
vector.y = -window.innerHeight * (vector.y - 1) / 2;
return vector;
}
I’m not really sure about +1 and -1. But this function returns a result similar to the correct one ![]()
thanks i try it
i mean threejs editor In what unit