this is a view in panorama , when i switch to next point. its texture will become clear from blurry.
its textures is progressive loading . how can i implement this
What do you mean by âswitch to next pointâ?
Sites depicting 360 images usually use this approach of loading first a low resolution version of the panorama (to shortening the time for the user) and later loading the full resolution version.
The fact that some areas are shown blured is due to using a mechanism for slicing the 360 image into smaller pieces, so the snapshot is showing a moment when the lower version (blured) was already loaded and some of the final images starting to show up. This usually translate to âMultiresolutionâ panorama, i.e. sets of images at different sizes, where level 0 is the blured version, and level 1, 2 and so on are loaded as the user zooms in.
Theeejs does not provide this kind of mechanism out-of-the-box, as its not in the â3d realmâ (for a lack of a better term). If you plan to use mostly 360 images and/or not fully use 3d features at all,you can consider using a dedicated 360 library like Pannellum.js, you can se here the example demostrating this approach.
Eventually you could try combining a library like that with threejs, or extracting the basic logic and applying that to your application.
navigate to next panorama point
Thank you so much for your helpful solution! It really helped me resolve my issue. Much appreciated!
I think the panorama images saved in progressive format and textures refreshes while images loading
Iâve also tried the idea of progressive format, it looks not correct for this.
In that case consider tagging the post as a solution for aiding others/future readers with similar questions