function getPosition(){
camera.position.x += 1;
renderer.render( scene , camera );
vector = new THREE.Vector3( 0 , 0 , 0);
vector.project( camera );
vector.x = ( vector.x / canvas.width ) * 1920;
vector.y =( vector.y / canvas.height ) * 1080 ;
return vector
}
for(var i = 0; i < 9999; i++){
getPosition()
}
How can I get 2d without renderer.render( scene , camera );
? Thank you.