I only found toTrianglesDrawMode in doc to switch different TriangleDrawMode. However, I want to convert to quad mode, just like common features of others such as 3dmax?
Quad rendering isn’t supported.
While it isn’t officially supported, you can still create your own solution.
See the ToQuads funxion in this demo.
The ‘quad’ keyword always triggers my attention, as there’s still unfinished business regarding this issue: https://discourse.threejs.org/t/mapping-fidelity-in-quadrilateral-triangle-rendering/31033
The way I understand @prisoner849 's code is, that it is - while nice in its own right - only a very partial implementation of quad rendering. Because it uses a 2d context, doesn’t support hidden line removal nor bilinear texturing or even reflection mapping … ![]()
@prisoner849 : Any plans, or even progress on that front in sight?
Nope ![]()
But I made this: Dodecahedra [three.js + canvas-2d]