I only found toTrianglesDrawMode in doc to switch different TriangleDrawMode. However, I want to convert to quad mode, just like common features of others such as 3dmax?
Quad rendering isn’t supported.
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While it isn’t officially supported, you can still create your own solution.
See the ToQuads
funxion in this demo.
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The ‘quad’ keyword always triggers my attention, as there’s still unfinished business regarding this issue: https://discourse.threejs.org/t/mapping-fidelity-in-quadrilateral-triangle-rendering/31033
The way I understand @prisoner849 's code is, that it is - while nice in its own right - only a very partial implementation of quad rendering. Because it uses a 2d context, doesn’t support hidden line removal nor bilinear texturing or even reflection mapping …
@prisoner849 : Any plans, or even progress on that front in sight?
Nope
But I made this: Dodecahedra [three.js + canvas-2d]
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