Hi i want to animate a .fbx file but i dont found the error code plz help

//Variables for setup
import * as THREE from 'three';
import {FBXLoader} from 'three/addons/loaders/FBXLoader.js'; 
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'

let container;
let camara;
let renderer;
let scene;



function init(){
    
    container= document.querySelector('.scene');
    console.log(GLTFLoader);

    //Create scene
    scene = new THREE.Scene();

    const fov=35;
    const aspect= container.clientWidth/container.clientHeight;
    const near= 0.1;
    const far = 1000;

    //camara setup
    camara = new THREE.PerspectiveCamera(fov,aspect,near, far);
    camara.position.set(0,2,10);

    const ambient = new THREE.AmbientLight(0x404040, 2);
    scene.add(ambient);

    const light = new THREE.DirectionalLight(0xffffff, 1);
    light.position.set(10, 25, 20);
    scene.add(light);

    //renderer setup
    renderer = new THREE.WebGLRenderer({antialias:true, alpha:true}); 
    renderer.setSize(container.clientWidth,container.clientHeight);
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.outputEncoding = THREE.sRGBEncoding; 

    container.appendChild(renderer.domElement);
    const controls = new OrbitControls(camara, renderer.domElement)
    controls.enableDamping = true
    controls.target.set(0, 1, 0)


    // Setup Textures and the FBX Files URLs
    let modelUrl1 = "static/lib/admin-3.2.0/3d_1/FBX/source/Cow.FBX";  
    let modelUrl2 = "static/lib/admin-3.2.0/3d_1/textures/Cow.tga.png";
    let modelUrl3 = "static/lib/admin-3.2.0/3d_1/textures/Eye_Brown.tga.png";
    let modelUrl4 = "static/lib/admin-3.2.0/3d_1/textures/Cow_Normals.tga.png";
    let modelUrl5 = "static/lib/admin-3.2.0/3d_1/textures/Eye_Shine.tga.png";

    // Setup Animations and the FBX Files URLs
    let Animate_Sleep = "static/lib/admin 3.2.0/3d_1/FBX/source/animations/Sleep.FBX";

    const fbxLoader = new FBXLoader()
    fbxLoader.load(modelUrl1, function(fbx) {


        //Initialize each png Textures
        let textureLoader = new THREE.TextureLoader(); 

        const texture1 = textureLoader.load( modelUrl2 );
        texture1.flipY = true;
        const texture2 = textureLoader.load( modelUrl3 );
        texture2.flipY = true;
        const normalTexture = textureLoader.load( modelUrl4 );
        normalTexture.flipY = true;
        const Eye_Shine = textureLoader.load( modelUrl5 );
        normalTexture.flipY = false;

        fbx.traverse((child) => {
            
            if ( child.isMesh && child.geometry ) {
                // note: for a multi-material mesh, `o.material` may be an array,
                // in which case you'd need to set `.map` on each value.s
                if (child.name == "Cow_Mesh") {
                    child.material = new THREE.MeshPhongMaterial({
                    map:texture1,
                    normalMap: normalTexture
                })}
                
                else if (child.name == "Eye_Left") { 

                    child.material = new THREE.MeshPhongMaterial({
                    map:texture2,
                    normalMap: Eye_Shine})

                };

                if (child.name == "Eye_Right") {
                    child.material = new THREE.MeshPhongMaterial({
                    map:texture2,
                    normalMap: Eye_Shine})

                };
                
                child.receiveShadow = true;
                child.castShadow = true; 

                }
            
        });      
        fbx.scale.setScalar(0.02);
        fbx.rotation.x =  -1.5; 
        scene.add(fbx);  

        // Carga las animaciones
        const loaderAnimations = new FBXLoader();
        loaderAnimations.load(Animate_Sleep, function (animations) {
            // Crea un AnimationMixer
            let mixer = new THREE.AnimationMixer(fbx);
            mixer.clipAction(animations[0]).play();
        });  

        animate(); 
  
    });

     function animate() {
        requestAnimationFrame(animate);
        controls.update(scene);
        var delta = this.clock.getDelta();
            if (this.mixer) this.mixer.update(delta)
        renderer.render(scene,camara);
    }     
}
init()
function onWindowResize() {
    camara.aspect = container.clientWidth/container.clientHeight;
    camara.updateProjectionMatrix();
    renderer.setSize(container.clientWidth, container.clientHeight);
}
window.addEventListener('resize', onWindowResize);

This is the code the animation is not rendering and the console is not reporting any error

Here you are:

image

i found how to solve the error but… still not rendering

 // Carga las animaciones
        const loaderAnimations = new FBXLoader();
        loaderAnimations.load(Animate_Sleep, function (anim) {
            // Crea un AnimationMixer
            
            const mixer = new THREE.AnimationMixer(fbx);
            let action = mixer.clipAction(anim.animations[0]);
            console.log(action);
            action.play();
        });  
        animate();   

    });  
    
    const clock = new THREE.Clock()

    function animate() {
        requestAnimationFrame(animate);
        controls.update(scene);
        if (modelReady) mixer.update(clock.getDelta())
        renderer.render(scene,camara);}
    
}

init()