Helper for PointLight shadow cameras?

How are people debugging PointLight shadow cameras visually? Using 6 CameraHelper instances? Any known examples?

I haven’t ever seen any helpers for cubecamera, but regardless. it would just be an inner box of half width = camera.near, and an outer box, of half width=camera.far?

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Nice and simple! And we can draw a line from inner corners to outer corners to depict each frustum.

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