Hi, I’ve tried to make a half hollow cylinder, so THREE.Shape() to create a half cylinder
var arcShape = new THREE.Shape();
arcShape.absarc( 0, 0, outerR, Math.PI, Math.PI*2, false );
then created a path to exclued
var holePath = new THREE.Path();
holePath.absarc( 0, 0, innerR, 0, Math.PI , true );
arcShape.holes.push( holePath );
var extrudeGeom = new THREE.ExtrudeBufferGeometry(arcShape, {depth: length, curveSegments: 64, bevelEnabled: false, bevelThickness: 0});
but the result is not what I expect