<!DOCTYPE html>
<html>
<head>
<title>hello</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script type="module" src="https://cdn.jsdelivr.net/npm/three@0.118.1/examples/jsm/loaders/GLTFLoader.js"></script>
<script >
let scene, camera, renderer;
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0xdddddd);
camera = new THREE.PerspectiveCamera(40,window.innerWidth/window.innerHeight,1,5000);
camera.rotation.y = 45/180*Math.PI;
camera.position.x = 800;
camera.position.y = 100;
camera.position.z = 1000;
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(window.innerWidth,window.innerHeight);
document.body.appendChild(renderer.domElement);
let hlight = new THREE.AmbientLight (0x404040,100);
scene.add(hlight);
let directionalLight = new THREE.DirectionalLight(0xffffff,100);
directionalLight.position.set(0,1,0);
directionalLight.castShadow = true;
scene.add(directionalLight);
let light = new THREE.PointLight(0xc4c4c4,10);
light.position.set(0,300,500);
scene.add(light);
let light2 = new THREE.PointLight(0xc4c4c4,10);
light2.position.set(500,100,0);
scene.add(light2);
let light3 = new THREE.PointLight(0xc4c4c4,10);
light3.position.set(0,100,-500);
scene.add(light3);
let light4 = new THREE.PointLight(0xc4c4c4,10);
light4.position.set(-500,300,500);
scene.add(light4);
const loader = new GLTFLoader();
loader.load('scene.gltf', function(gltf){
let car = gltf.scene.children[0];
car.scale.set(0.5,0.5,0.5);
scene.add(gltf.scene);
animate();
});
}
function animate() {
renderer.render(scene,camera);
requestAnimationFrame(animate);
}
init();
</script>
</body>
</html>
the error i get is
Uncaught ReferenceError: GLTFLoader is not defined
at init (index.html:46)
at index.html:58
why do i get GLTF is not defined