GLTFLoader path to different server. And relative texture path

Hi! My first question here.

OpenStreetMap supports GLB file-tiles, I want to load and show.
My code runs at a local or real server. The Tiles are at a different path:
https://gltiles.osm2world.org/glb/
The GLB file i.e. would be at the relativ path
lod1/15/17388/11332.glb
And the Textures in the GLB are like
textures/cc0textures/Concrete034/Concrete034_Color.jpg
This jpg would be at

You see, the texture are …/…/…/ relative to the GLB
If I set this to loader.path the URL of my source code gets added and it can’t work.
Is this correct? How can I avoid this?
If I set both url and path absolute, they get added!

How should I set the url and the path to get it running?

You may test it the Three Example for gltf loading
and with the paths, noted above.

setPath will affect all requests, including the initial request for the .glb. You do not have to call .setPath at all, passing an absolute URL for the .glb should be enough here. See also, the distinction between .setPath and .setResourcePath:

https://threejs.org/docs/index.html#api/en/loaders/Loader

Yes! Thank you. It works now.
I checked for something like this in the GLTFLoader docu and didn’t find it
because I did not note, there is a root class and the methods there can be used too.
My VSCode syntax helper didn’t know it either;
may be because of my German problems to misspell it “paht”.