Hi there!
I’ve noticed one inconsistency between three.js versions which blocks me from updating my project to the latest release. Basically, I have this model (sorry, cannot upload it here because it’s too big) which loads correctly when using three versions 130.1 and below, but it kinda “breaks” (there’s a weird offset applied on the neck, see screenshots) in versions 131 and 132.
Now, I know there were a few bug fixes in those versions related to the GLTFLoader, so I’d like to know if now this is a normal behavior (and if it is, what I should do to prevent this glitch) or there’s still something that has to be fixed and if so, should I submit an issue on github in this case?
Of course, this problem is also present on gltf-viewer as it currently uses three.js r131. Strangely though, no errors are shown.
I’ve provided a simple fiddle to test this model with different versions of Three and two screenshots with the results. Thanks in advance for any advice or suggestion.
JSFiddle: Edit fiddle - JSFiddle - Code Playground
three.js r128:
three.js r132: