Get image src from ImageBitmap using child.material.map.image

EDIT: oh my…this post is old, anyway will keep the info here just in case. :sweat_smile:

It’s just a guess: webGL (on browsers specifically) is limited on texture size at 4096px.
Beyond this point it may generate issues
Another option is to use webGPU wich allow 8192px (propositions was made to go up to 16k but mobile device would not allow it).