I am trying to get image from ImageBitmap of a loaded model but since ImageBitmap does not have src, I am using canvas.toDataURL().
small size images are getting painted fine without any problem but a 4mb texture is not loading completely.
Since child.material.map does not have src, I am not able to use image.onload.
const c = document.createElement('canvas'); c.width = child.material.map.image.width; c.height = child.material.map.image.height; const ctx = c.getContext('2d'); ctx.drawImage(child.material.map.image, 0, 0, child.material.map.image.width, child.material.map.image.height, 0, 0, c.width, c.height); console.log(c.toDataURL());
I skipped some code for simplicity.