Get degrees of individual local (rotation) axis

I wanna limit rotation by X and Z .
My camera [emiter] need more freedom for ratation angle but my net player needs only Y axis rotation and very small x and z local axis influence …

I hope someone will understand my poor en.

Visual presentation:

Link : Stackoverflow.com - Three.js rotation sending info via network not fit - YouTube

PLACE WHERE I SEND INFO :

       if(this.net.connection) this.net.connection.send({
          netPos: {x: i.position.x, y: i.position.y, z: i.position.z},
          netRot: {
            x: this.camera.rotation.x,
            y: this.camera.rotation.y,
            z: this.camera.rotation.z,
            w: this.camera.quaternion.w
          }, 
          netQuaternion: this.camera.quaternion,
          netObjId: this.net.connection.userid || i.name,
          netType: 'netPlayer' // can be shared or enemy comp
        });

RECEIVE NET DATA

 // IN THIS CASE WORKS FINE BUT I CANT LIMIT ROTATION
 const quaternion = new THREE.Quaternion();
 // quaternion.fromArray ([
 //   e.data.netQuaternion._x,
 //   e.data.netQuaternion._y,
 //   e.data.netQuaternion._z,
 //   e.data.netQuaternion._w]);
 //   this.root.netPlayers['net_' + e.data.netObjId].rotation.setFromQuaternion(quaternion)


 // IN THIS CASE NOT FULLY WORK ROTATION MANIFEST 
 this.root.netPlayers['net_' + e.data.netObjId].rotation.y = e.data.netRot.y;

I tried:

quaternion.setFromAxisAngle(new THREE.Vector3(0,0,1).normalize(), 0);
or
quaternion.setFromAxisAngle(new THREE.Vector3(1,0,0).normalize(), 0);

This block rotation to zero…

Because .rotation is represent of local rotation i also tried:

rotation.y  = xx  

This flips not full rotation of 360 …
i got from ~ 70 to the -70 deegress not 360 …

Any suggestion.

LAST UPDATE :slight_smile:

i found this , it make little more better numbers for .rotation it gives from 0 to 180 and -180
Is there some way to get most basic from 0 to 360 deegre in three.js ?

 camera.rotation.order = 'YXZ';

More data:

Source : GitHub - zlatnaspirala/magic-three: Using power of Three.js and Ammo.js .Class oriented , script type module. No build needed. Networking with webRTC/Node.js signaling server. First person shooter

In comments at https://stackoverflow.com/questions/75560735/three-sj-rotation-sending-info-via-network-not-fit?noredirect=1#comment133351587_75560735
i got the answer :

camera.rotation.order = 'YXZ';

Fix my problems !!