I’m working on an AR project, where an AI return the detected object vertices in order to create a custom mesh, getting the position of the mesh is just a matter of geometry.boundingBox.getCenter()
, getting the mesh rotation is another story.
I managed to isolate a triangle, within the mesh, that represent the mesh orientation, if I get the triangle rotation, I get the mesh rotation.
I’ve been looking every where for a while to get this done, with no success.
To illustrate my problem, here is a fiddle that emulate the triangle vertices transformation.
https://jsfiddle.net/j4175gry/5/
Any help will be more than welcome.