I am not sure if it connected with Path rendering engine or with three.js. So…
Matrix transformation applied on a scene (or any of its group) does not show any effect. However, when method updateMatrixWorld
is applied on a scene, the color and textures disappears but the transformation finally happens.
step 1
Apply matrix transformation
group.applyMatrix4(new THREE.Matrix4().set(
1, 0, 0, 0,
0, 0, 1, 0,
0, 1, 0, 0,
0, 0, 0, 1));
scene.add(group);
//initialization of a render
const generator = new RTX.DynamicPathTracingSceneGenerator( scene );
const sceneInfo = generator.generate( scene );
const { bvh, textures, materials } = sceneInfo;
const geometry = bvh.geometry;
const material = ptRenderer.material;
material.bvh.updateFrom( bvh );
material.attributesArray.updateFrom(
geometry.attributes.normal,
geometry.attributes.tangent,
geometry.attributes.uv,
geometry.attributes.color,
);
material.materialIndexAttribute.updateFrom( geometry.attributes.materialIndex );
material.textures.setTextures( renderer, 2048, 2048, textures );
material.materials.updateFrom( materials, textures );
...
Result geometrically is wrong. Applied matrix has no effect
step 2
adding update method
group.applyMatrix4(new THREE.Matrix4().set(
1, 0, 0, 0,
0, 0, 1, 0,
0, 1, 0, 0,
0, 0, 0, 1));
scene.add(group);
//added here!
scene.updateMatrixWorld();
//initialization of a render
Result geometrically is correct, but has no textures or colors
Platform:
- Device: [Desktop]
- OS: [Linux]
- GPU: [NVidia 1660]
- Browser: [Firefox]
- Three.js version: [r143]