I’m creating a DRACO-compressed GLTF asset with several elements. Some elements are organic and highly detailed, while others are pretty large and boxy. To save filesize without losing much fidelity, I’d like to apply different levels of compression to these two types of elements:
- Organic elements: high quantize bits
- Large straight elements: low quantize bits
Unfortunately, the GLTF exporter only allows one Quantize Position value for the whole scene:
So I’d have to export my scene in 2+ binary files: a high-fidelity and low-fi. The question is, is there a way to manually edit my .gltf
JSON so I can use multiple binary files in one scene? This is what I get at the end of the JSON file.
"bufferViews" : [
{
"buffer" : 0,
"byteLength" : 69339,
"byteOffset" : 0
}
],
"buffers" : [
{
"byteLength" : 69340,
"uri" : "scene.bin"
}
]
I could manually add multiple .bin
files to the buffers & bufferViews
arrays, but can the GLTFLoader parse multiple .bin
files? If so, how can I edit my file to so the accessors
can distinguish between them?