I’m creating bracelet designer with three.js. This is my first experience with 3D and I really like three.js.
I’d like to make some beads looks ‘frosty’ and others looks ‘pearlish’. Could you advice, how can I achieve this?
I’m already using metalness and roughness in the designer but this is slightly different.
Too many map-variables and I have no idea which one should I use.