Hi!
I am trying to make a fragmentshader that check if the point is within a shape or not, but I am stuck on where I cant compare if a float is bigger then another one. I have not implemented the code for making the shape correct to the fragmentshader but that should not be the problem. My question is: why does it give me this error?
three.js:10149 Uncaught TypeError: Cannot read properties of undefined (reading '0')
at flatten (three.js:10149)
at PureArrayUniform.setValueV4fArray [as setValue] (three.js:10464)
at Function.WebGLUniforms.upload (three.js:10676)
at setProgram (three.js:15781)
at WebGLRenderer.renderBufferDirect (three.js:15250)
at renderObject (three.js:15572)
at renderObjects (three.js:15554)
at renderScene (three.js:15514)
at WebGLRenderer.render (three.js:15417)
at animate (?editor_console=true:398)
https://jsfiddle.net/f32zgm7j/24/
Line 157, expect a lot of console spam, making the 1. or 0. into a int, 1 or 0 shows that it need to compare to a float, no error spam, doing as it wants and giving it a float gives this error, and I can’t understand where I am going wrong.
Any help appreciated!
Best regards
Philip