Using THREE.js and Ammo.js, a canvas is mapped on top of a 3d object which is then broken by an invisible ball.
I’ve revisited an old project and had my first go at optimising and publishing it for anyone to use.
This is my first go at publishing a library on github, so i’m quite inexperienced. Its also my first module for public use, so I’m sure you will find a few things for me to improve. Excited for any feedback!