Been experimenting a bit more with Fractal Worlds; I’ve added a light gamification / exploration layer where you have to hunt down objectives hidden inside the fractal. Right now it’s an endless loop, but I’m thinking about turning it into a progression system where you unlock new fractal worlds one by one.
Also started adding some atmospheric audio, and I’ll keep layering in more ambient loops and one-shots. Parallel to that, I’m playing with audio-reactive fractal parameters.
More updates soon!