Fractal Worlds Update: Exploration, Audio & Progression Ideas

Been experimenting a bit more with Fractal Worlds; I’ve added a light gamification / exploration layer where you have to hunt down objectives hidden inside the fractal. Right now it’s an endless loop, but I’m thinking about turning it into a progression system where you unlock new fractal worlds one by one.

Also started adding some atmospheric audio, and I’ll keep layering in more ambient loops and one-shots. Parallel to that, I’m playing with audio-reactive fractal parameters.

:backhand_index_pointing_right: fractalworlds.io

More updates soon!

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