Hi, I would like to use Mandalore Font | dafont.com in my scene and add it to a SpriteText because when I use
const shapes = this.fontface.generateShapes('A', 10);
const text = new THREE.Mesh( textGeo, matLite );
I have problem witht the text not facing the camera.
When I put
const sprite = new SpriteText();
sprite.fontFace = 'Courier New';
it works but it doesn’t with “Mandalore”.
What should I to load the fontface into the SpriteText ?
Thanks for your help