Fontface to SpriteText

Hi, I would like to use Mandalore Font | dafont.com in my scene and add it to a SpriteText because when I use

 const shapes = this.fontface.generateShapes('A', 10);
 const text = new THREE.Mesh( textGeo, matLite );

I have problem witht the text not facing the camera.
When I put

const sprite = new SpriteText();
sprite.fontFace = 'Courier New';

it works but it doesn’t with “Mandalore”.

What should I to load the fontface into the SpriteText ?
Thanks for your help