I’m trying to animate a GLTF object and let the camera follow its morphing animation.
At the moment the object is running the animation with no issue, but I’m not able to let the camera follow the shape change.
I tried to implement something like
camera.lookAt(morphingScene.position) but the point is that the object stays always in the same position in the .glb animation, whilst it changes in size. Is there anything similar to
.position but that can make me follow the change in size/scale? I created an animation in blender that I can share with you if that’s of any use.