Follow gltf morphing with camera

Hi everyone,

I’m trying to animate a GLTF object and let the camera follow its morphing animation.
At the moment the object is running the animation with no issue, but I’m not able to let the camera follow the shape change.

I tried to implement something like camera.lookAt(morphingScene.position) but the point is that the object stays always in the same position in the .glb animation, whilst it changes in size. Is there anything similar to .position but that can make me follow the change in size/scale? I created an animation in blender that I can share with you if that’s of any use.

instead of looking at the scenes position, look at one of the scenes children.
you will need to look at the child objects world position.

I’m getting the worldPosition of the child but it seems to not be changing, any idea why?