Animated camera movement in gltf is not adopted

Hey There,
I get an GLTF with animated Objekts and camera. Animated Objekts still working but I can’t catch the movement (animation) from the camera. In GLTF viewer all works correctly. Maybe my update Funktion for the camera is wrong. From tatj m position on the first frame I can catch with:
Camera.position=caneraGltf position…
…some one knows a good tutorial or similar to explain heandling with gltf and embedment animations (camera / models)
Thank U for help and ur time

you would normally have to render with the camera that comes in the gltf scene. just applying the position isn’t enough, you call: gl.render(scene, theCameraInYourGLTFModel)