Folding Space - Generative 3D artwork / study

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This looks like a really nice minimal generative study.

“Folding Space” feels more focused on motion and form exploration rather than heavy scene complexity. The strength here is in the transformation logic itself, how geometry deforms, loops, and evolves over time. Pieces like this usually live or die by timing, easing, and shader work rather than assets or polycount.

From the title alone it sounds like it’s playing with spatial distortion or recursive folding, maybe using vertex displacement or procedural transforms. These kinds of studies are great because they sit right between art and technical experimentation, you’re basically building a system, not just a scene.

Would be interesting to know what’s driving the generation:
is it purely deterministic math
noise functions like simplex or perlin
or something interactive tied to input

Also curious if the folding effect is done in the vertex shader or if you’re transforming geometry on the CPU side. Shader-based approaches usually give that smoother, more continuous feel, especially for infinite looping animations.

Overall this is the kind of work that doesn’t need a big explanation, it’s more about the experience. Clean, focused, and very “study-like” in a good way.

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Hi Umbawa, and thanks for the kind feedback. This is actually created in a very simple way. I use Anime.js to control the tweening and the shapes simply move between randomly generated values for position, scale, and rotation. Then the shapes are mirrored. At some point I would like to include interactive input such as audio or guesture input. Cheers, Henry