Hi all, I asked this question on StackOverflow but thought I’d ask it here because I’m not sure if people on these boards frequent SO.
I am working on a scene in THREE.js that uses a Frame Buffer Object. For some reason, I’m seeing a crazy flickering / strobe effect. (The strobe goes away if one comments out the line: mesh.material.uniforms.fboData.value = renderTargetA.texture
):
Does anyone see what I’m missing? Any pointers others can provide would be greatly appreciated!