So I have some FBX models, and in Maya I can see that their scaling is correct (1,1,1).
Using the gltf-pipeline with draco compression set to 10:
   const gltfPipeline = spawn("node", [
                  gltfPipelineExecutable,
                  "-i",
                  intermediateFilePath,
                  "-o",
                  outputFilePath,
                  "-d",
                  "--keepUnusedElements",
                  `--draco.compressionLevel=${this.compressionLevel}`,
                  "--embed",
                ]);
For the model in my three JS scene to be the same size as before, I need to scale it up by 1000. (?!)
For it to scale properly in the three-editor I need to scale it up by 100. (?!)
What is the reason for that?
I would greatly appreciate any answers you can provide.
Thanks

