Say I have a skinned mesh file called skelmesh.fbx (which is just bones and mesh with no animations) and several skeletal animation files: idle.fbx, walk.fbx, and run.fbx which consist of only animated skeletons. I’d like to use those skeletal animation files to drive skelmesh.fbx while also being able to blend in between those animations.
Is this possible? Is this what SkinnedMesh’s .bind() method is for?