FatLines + noise

Hi community!


Demo: https://codepen.io/prisoner849/full/ZEayOxO

It’s similar to applying the noise to usual lines, with the difference, that you have to compute noise for start and end points of each instance (line segment).


The example is already quite complex. :+1:

Could a simple time-dependent change in the shape of the arrow at
How to animate curved arrows in threejs? - #16 by hofk
be achieved? With a matLine.onBeforeCompile
Shouldn’t that be possible :thinking:

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That’s very nice. Thank you!

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