FatLines + noise

Hi community!

Picture:

Demo: https://codepen.io/prisoner849/full/ZEayOxO

It’s similar to applying the noise to usual lines, with the difference, that you have to compute noise for start and end points of each instance (line segment).

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The example is already quite complex. :+1:

Could a simple time-dependent change in the shape of the arrow at
How to animate curved arrows in threejs? - #16 by hofk
be achieved? With a matLine.onBeforeCompile
Shouldn’t that be possible :thinking:

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That’s very nice. Thank you!

1 Like