Extending Three.js

Hey all!

So bits and pieces like: https://github.com/mrdoob/three.js/issues/20455
show up from time to time and I myself am becoming more and more interested in reconfiguring parts of the library to suit my own preferences so naturally the question becomes “how do I do that?”

The current way that build/three.js is built is via rollup. I don’t know enough about that just yet but on face value it’s a bunch of regex’s parsing over the source scripts with file i/o form node.js to produce/write out a final script.

But that’s not exactly where I’m wanting to go. I’m playing around with cannon.js and creating new controls, and I feel like I’m in this weird development spot where I kind of want to fork the repo, change a bunch of things but not run it through rollup so I can work with changes I make directly, but then later on, when I might’ve nailed something down enough, I’d like to want to make a personal rollup build…

Did I not look hard enough through the doc’s/other related material?

See I feel like I’m might just be asking the wrong question because of seeing similar-ish question/answers like: Extending PointLight uniforms

There’s nothing wrong with forking the repo :nerd_face:

Are you sure you will need to change anything in the core? Controls and physics can be implemented externally, like in the examples.

Why do not run rollup? This is just a way of grouping everything in one file, but with confidence all dependencies are written in a good order…

You can make your changes and rollup every time a file is written to disk to be able to test! (See the rollup docs there should be a watch option)

If really the time consumed by rollup each time is a problem, you can add additional <script> after the one of /build/three.js to override some parts, but you have to be careful to not use import xxx from xxx in this file but replace it with the global object let xxx = THREE.xxx and then when you rollup, replace those lines with good module imports again…
IMHO this is more work that using rollup…