Hello,
do you have some ideas / hints / possible explanation regarding how this has been made ?
As mentioned, this visualization uses a quadtree with depth, as you can see, the geometries are subdivided / moved / resized depending on the camera zoom. I am familiar with threejs, R3F. But at this point, I have no idea where to start for manipulating the geometries in this way, i.e “zooming subdivides down” any suggestions are welcome. Thank you.