I want to have additive layer on my texture, like mark on another texture. So I think I can use decal for it but my model has an animation and the additive texture should be updated according to the animation.
I was checking
DecalGeometry but seems it is good for fixed models and it’s not optimized to update the decal each frame by
DecalGeometry (Although I couldn’t test
DecalGeometry because of mesh.geometry error in
DecalGeometry and I don’t know how to fix it).
So what is your suggestion ?