I am wondering, does VideoTexture supports generating mipmaps or it’s not possible due WebGL limitations?
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According to the documentation VideoTexture.generateMipmaps it is supported when possible (whatever this means), but by default it is turned off. Most likely there is performance penalty for mipmapping a streaming texture.
Yeah, when I turned mipmaps generation on, it worked just fine. So, now question is: is there any performance penalty for mipmapping a VideoTexture?