Use var box = new THREE.Box3().setFromObject( model )
;
then something like this from scratch:
var size = new THREE.Vector3();
box.getSize( size );
var scaleVec = new THREE.Vector3().divide( size );
var scale = Math.min( scaleVec.x, Math.min( saleVec.y, scaleVec.z );
model.scale.setScalar( scale );