camera_Perspective.rotation.y=0.135;
camera_Perspective.rotation.x=-1.57;
camera_Perspective.rotation.z=0.1;
and
camera_Perspective.rotation.y=0.135;
camera_Perspective.rotation.z=-1.57;
camera_Perspective.rotation.x=0.1;
The result seems no different to me, and I wonder why.