I have two objects which I merge together with the help of the [three-csg-ts](https://www.npmjs.com/package/three-csg-ts)
module. So far this has worked splendidly, until now. What I had done before, is to merge different geometry, which all exists as children of the same parent mesh.
Now, I’d like to merge two of these parent meshes together. I have rotated 1 mesh via the rotateX
function, and when trying to merge the two meshes together. It merges both of them on a flat surface. This makes me understand that when I call the rotateX function on a mesh object (Object3D in this case). It does not effect the positions of the vertices of the geometry. Is that a right assumption? And if so, what can I do to apply the rotation of my mesh. So that the vertices of my geometry align?